Gamestar Mechanic Wiki

Welcome to Gamestar Mechanic Wiki!

The fan-based Gamestar Mechanic website that anyone can edit!

With 51 articles and growing, we are an expanding source of all things related to Gamestar Mechanic!

  The Quest


  Game Alley

  Free Quests

  Level Editor

  Game Categories

  Premffium Quests


  Premium Games

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Gamestar Mechanic is a game and online community that teaches kids how to design their own games!
Gamestar Mechanic Wiki - Wordmark A.png
About Gamestar Mechanic

Gamestar Mechanic is a game and community designed to teach kids the principles of game design and systems thinking in a highly engaging environment.

The game features three fully integrated components:

Play. Gamestar Mechanic features a rich single-player Quest where players learn the principles of game design through an exciting adventure game. Set in a 'steampunk' world created and run by game designers, the narrative provides critical scaffolding for the player. As the player progresses through the Quest they learn the principles of game design and earn 'sprites' that enable them to design and publish their own games.

Design. Once players have shown a certain level of mastery they earn a game design workshop where they can use their 'sprites' to design their own original games. The workshop features a drag and drop game building tool that enables players to design a wide variety of games, which they can publish for others to play and review.

Share. The game also features a vibrant community called Game Alley where players can publish, review and collaborate on games designed by other players. Game Alley creates a community of practice allowing designers to get feedback from their peers as well as professional game designers and offers regular challenges and contests.

Featured Article

Damage Block


"The Damage Block was a controversial invention by the Karakuri: an immobile section of wall or platform that actually damages any Avatar it touches. Although considered cruel by some of the other Schools, it rapidly became a popular way to add challenge to all sorts of games."
 (see more) 

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